Our textures magician Sebastian D. "BaS" who is responsible for the design of logos for RBR TRAXX and graphics side of the development of the Street Super Special stage from Rally of Magnolia
will share what he knows about
Photoshop and texture making so You can make great tracks for all!
Stay tuned, cause there will be more tutorials coming
This is only short intro of Blender track modelling tutorial by SIM TRAXX, RBR TRAXX, rF TRAXX (video not yet edited, no commentary, no captions, no subtitles yet)
We should find more time in the future to edit and make proper tutorials.
Hope for the best to help people who want to begin their long journey towards better track building or already started in BTB and are willing to "polish" their tracks and then convert to native RBR format.
We just want to pass to You what we learned in Blender from Rally Guru
Our apologies:) There was a mistake in this post earlier. We said that it is a conversion, but in fact it is much more than conversion of course. There will be mixed gravel and asphalt and many more details added. Sorry Miro for mistake:) PIKES PEAK 2008 MODIFICATION&CONVERSION TO NATIVE RBR FORMAT
BY MIRO KUREK RBR TRACK MODELLING
Click on screenshot to go to the video of previous PIKES PEAK version